DirectX and MS Visual C++ 6.0
Hi, can anyone tell me how to configure DirectX in MS visual C++ 6.0 please, or at least where or what to read to finally do it? Im having a real hard time figuring this out
thanks
[189 byte] By [
may4life] at [2007-11-11 10:15:09]

# 1 Re: DirectX and MS Visual C++ 6.0
you download the sdk and just use it? There are examples on using it on the microsoft site. I have only used it for joystick inputs and directdraw, so im no expert, but you just call the functions for joystick it was easy. Directdraw was harder, and I ended up modifying a sample program.
jonnin at 2007-11-11 20:59:16 >

# 2 Re: DirectX and MS Visual C++ 6.0
Ye but b4 you use it, I have to include some .lib files and other stuff like that. Unfortunately "other stuff like that" is all I know and all I can seem to find. I cant find anywhere that actually gives a step-by-step procedure of how to configure directx in the compiler.
I had a project a few years ago using C++ and OpenGL and had the same problem. I found a site though that gave a detailed description how to configue it with pictures and everything. I'm just asking if there is something similar for directx
# 3 Re: DirectX and MS Visual C++ 6.0
I thought there was only one lib file to include, and its got a dx in its name? I could be wrong. Setting up screen resolution, regions, surfaces, and all is complex enough that you might buy a book on it or study an example.
jonnin at 2007-11-11 21:01:09 >

# 4 Re: DirectX and MS Visual C++ 6.0
Hey guys,
I'm not sure if this is the solution but it may answer a couple of your's:
http://www.daniweb.com/techtalkforums/thread63827.html
is quite a good link for directX and openGL stuff
thanks neways..
# 5 Re: DirectX and MS Visual C++ 6.0
I looked it up and my direct draw program uses 2 lib files: ddraw*.lib and dxgui*.lib -- I do not remember the exact spelling. The program was an example that came with an old book back from DX 5.0 days. All I did was modify it to my needs (it is a real time data plotting utility). In the orig. code he detected the video resolutions that were available and let the user pick one of those, and he set up buffers and surfaces and all kinds of stuff before the actual drawing could begin.
jonnin at 2007-11-11 21:03:14 >
