STL map
class AAAA
{
private:
int number1;
int number2;
public:
AAAA() {}
virtual ~AAAA() {}
void setNumbers(int num1, int num2)
{
number1 = num1;
number2 = num2;
}
} myClass[3];
map<string, AAAA> myMap;
lv_key = "key0";
myMap[lv_key].setNumbers(7,3);
Is there a way to access setNumbers() ? I managed to compile map<string, AAAA> *myMapAAAA; but no sure how to write the equivalent of myMap[lv_key].setNumbers(7,3); using the pointer.
Can someone please help ?

