Clock using C++ & DirectX
So I wrote quite everything but now I have a BIG problem, I have to use the system time and apply the hour to the hour hand on the clock and the same for the minute hand.
I have created a function called SetValue(int valueH, int valueM) that calculates and sets the position on the clock of the hands, but I don't know how can I get the system time.
Here my control (part of a code):
static int minute = 0;
static int hour = 1;
minute++;
if (minute > 59)
{
if (hour > 11)
hour = 0;
hour++;
minute = 0;
}
for (i = 0; i < Clock; i++)
ClockV.getElement(i)->SetValue(hour, minute);
By now che hands rotate, but not using the system time!
Please help me!! :( :(

